Character Building

Note: Capped level is with dots; can be raised above cap with experience or freebie points

Base Attributes: 7/6/5 (Each start with one dot)

Primary Abilities: 25/20/15 (Capped at 3)

Secondary Abilities: 50 (Capped at 3)

Vampires: Disciplines 12 (Capped at 4; half must be in-clan); starting generation no lower than 7th (no elder powers allowed at start) [Necromancy, Thaumaturgy, Koldunism, etc. grant 1 ritual of equal rank per dot]

Shifters: Gifts 3 Breed, 3 Auspice, 3 Tribe, 3 of their choice. All shifters start at rank 2.

Changeling: Arts 11 Realms 11 (Capped at 4)

Mages: Arete 1 (can be raised to 4 with dots/xp), Spheres 10 dots (only one sphere can be raised to 4 at game start -- this includes with xp and freebie dots), 4 dots of Resonance (2 must be primary), Quintessence = Arete

Backgrounds: 20 (Capped at 4)

Virtues: 7 (Each start with one dot, Only Applicable to Vampires)

Freebie Points: 30

Minimum Flaws 5 Points

Maximum Flaws 30 Points

Maximum Merits 25 Points

Experience 50