List of Secondary Abilities

Secondary Talents

 * Acting - the ability to act
 * Artistic Expression - produce art in various mediums
 * Carousing - partying; acting human among mortal partygoers for vampires
 * Diplomacy - smooth talking for mediation and getting people to not kill each other outright
 * Fortune Telling - reading someone's fortune
 * Haggling - bargaining, getting a better deal in a trade
 * Instruction - teaching others
 * Interrogation - getting information from someone, both nicely or less-than nicely
 * Intrigue - plotting, using power to achieve your own ends; entry-level vampire stuff
 * Masquerade - for vampires, how to succeed in acting human; good for getting hunters off your ass
 * Mimicry - impersonate people, other accents, or replicate other sounds with your voice
 * Negotiation - be like Paradigm City's top Negotiator, Roger Smith; similar to the Diplomacy Talent
 * Persuasion - persuading people to do stuff or believe you
 * Poetic Expression - the ability to write poetry and not sound like a conceited asshole while doing so
 * Primal Urge - Shifters only, the ability to tap into your animal side and aid in shapeshifting
 * Public Speaking - being able to speak to crowds without wetting yourself in fear
 * Scrounging - finding stuff that would be hard to find otherwise under almost any circumstances
 * Seduction - making people want to have intimate relations with you
 * Sense Deception - detecting lies (you can't bullshit a bullshitter)
 * Style - knowing how to dress and look good
 * Swimming - the thing that keeps you from drowning when you are in water
 * Throwing - throwing things, usually dangerous things
 * Ventriloquism - making your voice sound like it is coming from somewhere else

Secondary Skills

 * Acrobatics - gymnastic ability, helps reduce damage when falling from high up
 * Animal Training - getting animals to do tricks or train them to do a job


 * Archery - shootin' a bow and arrow accurately
 * Artillery - operating things that make big booms
 * Blacksmith - making stuff out of metals
 * Blind Fighting - fighting competently when you cannot see
 * Boat Handling - operating a boat or other water-going vessel
 * Brewing - manufacturing alcoholic beverages
 * Bribery - knowing how, when, and where to bribe people to do things
 * Camoflauge - blending into your surroundings in order to effectively hide
 * Carpentry - making stuff out of wood
 * Climbing - utilizing your hands, feet, and/or climbing equipment to scale vertical surfaces
 * Cooking - making food
 * Dancing - being good at dancing, professional or otherwise
 * Debate - pwning people in arguments with reason and logic
 * Demolitions - knowing about explosives and how to arm and disarm them
 * Disguise - making yourself look like someone else in order to deceive people
 * Escapology - be like Harry Houdini, getting out of bindings
 * Falconry - using a falcon to hunt; an old practice that has largely fallen out of style
 * Fast-Draw - the ability to draw your weapon faster than the other guy can
 * Fast-Talk - convincing people with a lot of words rather than with reason or logic
 * First Aid - giving basic medical attention to yourself or someone else
 * Fishing - catching fish
 * Forgery - mimicking the handwriting of someone else or copying a document by hand
 * Gambling - being able to play games of chance without losing too much too often
 * Game Playing - playing games of strategy and skill, like chess, go, or senet
 * Gunsmithing - repairing firearms and making various kinds of ammunition
 * Heavy Weapons - using weapons that are heavy, usually big gunz that are not artillery
 * Herbalism - knowing how to blend herbs and plants; being an effective apothecary
 * Hunting - hunting and killing prey for food or sport
 * Hypnotism - putting people into a trance and getting them to do stuff or help them psychologically
 * Jeweler - producing or appraising jewelry
 * Journalism - knowing how to research, discover, and write news stories
 * Leatherworking - making things out of leather
 * Lip Reading - watching someone's mouth and understanding what they are saying without hearing them


 * Lock Picking - opening locks without having the right key or combination


 * Mechanic - fixing machines; there's probably a lot of you mechanics in this game
 * Meditation - putting yourself into a trance-like state; focusing your mind inward
 * Networking - knowing a guy, who knows a guy, who knows a guy that can get you information or something
 * Photography - an emerging art, taking good photos
 * Pickpocket - taking things off a person's clothes or body without them noticing
 * Pilot - operating flying machines
 * Pottery - making things out of ceramic or clay
 * Research - finding information through conventional sources like libraries
 * Singing - singing in such a way that it does not make people cover their ears and throw things at you
 * Sleight of Hand - performing acts of legerdemain, magic tricks
 * Speed Reading - reading things really fast
 * Torture - interrogating people by making them hurt a lot
 * Tracking - following the trail of a person or animal
 * Traps - setting traps

Secondary Knowledges

 * Accounting - keeping an account in a conventional way, also auditing accounts for finding errors
 * Alchemy - familiarity with alchemy texts and practical, applicable knowledge of alchemy
 * Anthropology - the study of human societies throughout the ages
 * Archaeology - the study of ancient cultures long since past through preserved artifacts, art, and sites
 * Architecture - designing buildings, both in function and aesthetic
 * Area Knowledge - applies to a specific place (London, Cairo, etc); you know about a specific local area


 * Art History - the study of art as an academic subject


 * Astrology - ancient Greek philosophy, determine horoscopes based on celestial bodies
 * Astronomy - the scientific study of celestial bodies, planets, constellations, etc.
 * Biology - the study of life and organisms in all their forms
 * Bureaucracy - knowing bureaucratic processes and how to work them to get what you need
 * Chemistry - the scientific study of chemicals, chemical compounds, and their interactions


 * Cryptology - the study and interpretations of codes and ciphers
 * Economics - knowing how an economy works and being able to hold it over people's heads like an asshole
 * Engineering - understand, design, and diagnose problems in all forms of mechanical systems
 * Ethnology - study of the characteristics of various peoples and the differences and relationships between them
 * Fine Arts - knowledge of the fine arts of painting, sculpture, architecture, music, poetry, and performing arts
 * Folklore - knowledge of folk tales, often of a particular area
 * Forensics - trained in the recognition and interpretation of physical clues at crime scenes
 * Geology - study of rocks, minerals, and other aspects of dirt
 * Heraldry - study of the art and language of heraldry, interpreting heraldic imagery
 * History - study of things that happened in the past, both regarding the world and specific places
 * Literature - familiarity of literature of one or more specific cultures and nations
 * Logic - using logic. I mean, I guess.
 * Mathematics - knowledge of mathematical concepts, numbers, and the like
 * Metallurgy - knowledge of the properties and behaviors of metals and alloys
 * Military Science - techniques to conduct a military campaign
 * Philosophy - study of the nature of knowledge, reality, and existence
 * Physics - the science of matter, its composition, and its behavior
 * Propaganda - using information, often biased or misleading nature, to promote a political cause or point of view
 * Psychology - the science of human nature and psyche
 * Rituals - Shifters only, knowing how to conduct rituals in an effective manner
 * Theology - the study of religion
 * Toxicology - knowledge of poisons, their effects, and their antidotes
 * Vice - ((I have no idea, ask the ST))

Lores (Knowledge)
(Note: this is not an exhaustive list of all Lores)
 * Clan Lore - lore regarding a specific vampire clan
 * Garou Lore - lore regarding werewolves as a whole
 * Tribe Lore - lore regarding specific werewolf tribes
 * Fera Lore - lore regarding changing breeds that are not werewolves
 * Heka Lore - lore regarding mummy magic and sorcery
 * Faerie Lore - lore regarding changelings, fae, chimera, and all that wyrd stuff
 * Kindred Lore - lore regarding vampires as a whole
 * Mage Lore - lore regarding mages as a whole
 * Tradition Lore - lore regarding specific Traditions of mages
 * Spirit Lore - lore regarding spirits and their various types
 * Wraith Lore - lore regarding ghosts and specters
 * Wyrm Lore - lore regarding the Wyrm, its corruptions, and machinations (Caution: high levels of this can invite Wyrm corruption or set the Wyrms forces after your ass (determined by ST))